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Glasgow, United Kingdom
An illustrator and games artist living and working in Scotland. I have various hobbies: coding, travel, art and games; and I enjoy writing about them.

22 February 2012

Recommended Reading for Concept and Digital Artists

The following list of literature is a list of suggestions to our university library from one of the lecturers. I managed to get my hands on it and now sharing with you guys. This is possibly the best reading list for digital painting and concept art I found so far. Thanks so much to Robin Sloan for compiling this and letting me share it!


Title
Author
ISBN
Price
Amazon Link
A Philosophy of Computer Art
Dominic Lopes
ISBN-10: 0415547628
20.23
Color and Light: A Guide for the Realist Painter
James Gurney
ISBN-10: 0740797719
11.21
Imaginative Realism: How to Paint What Doesn't Exist
James Gurney
ISBN-10: 0740785508
10.02
Figure Drawing for All it's Worth
Andrew Loomis
ISBN-10: 0857680986
16.49
Digital Painting Techniques: Practical Techniques of Digital Art Masters: Masters Collection: Volume 1
3D Total
ISBN-10: 0240521749
17.94
Digital Painting Techniques: Masters Collection Volume 2
3D Total
ISBN-10: 0955153018
20.99
The Digital Matte Painting Handbook
David Mattingly
ISBN-10: 0470922427
21.75
Photoshop for 3D Artists: Volume 1
3D Total
ISBN-10: 0955153034
23.12
Light for Visual Artists: Understanding & Using Light in Art & Design
Richard Yot
ISBN-10: 185669660X
13.16
Digital Lighting and Rendering
Jeremy Birn
ISBN-10: 0321316312
25.74
The Visual Story: Creating the Visual Structure of Film, TV and Digital Media
Bruce Block
ISBN-10: 0240807790
15.39
The Filmmaker's Eye: Learning (and Breaking) the Rules of Cinematic Composition
Gustavo Mercado
ISBN-10: 0240812174
11.89
Cinematography: Theory and Practice: Image Making for Cinematographers and Directors
Blain Brown
ISBN-10: 0240812093
17.93
Film Directing Shot by Shot: Visualizing from Concept to Screen
Steven Katz
ISBN-10: 0941188108
11.31
In the Blink of an Eye: A Perspective on Film Editing
Walter Murch
ISBN-10: 1879505622
6.89
3D Movie Making: Stereoscopic Digital Cinema from Script to Screen
Bernard Mendiburu
ISBN-10: 0240811372
21.99
The Art of Videogames (New Directions in Aesthetics)
Grant Tayinor
ISBN-10: 1405187883
15.19
Fun Inc.: Why games are the 21st Century's most serious business
Tom Chatfield
ISBN-10: 0753519453
5.44
Half-Real: Video Games Between Real Rules and Fictional Worlds
Jesper Juul
ISBN-10: 0262516519
13.95
Persuasive Games: The Expressive Power of Videogames
Ian Bogost
ISBN-10: 0262514885
11.85
An Introduction to Game Studies
Frans Mayra
ISBN-10: 141293446X
21.99


CORE TEXTS

Creative Research: The Theory and Practice of Research for the Creative Industries
Hilary Collins
ISBN-10: 2940411085
22.40
Visual Research: An Introduction to Research Methodologies in Graphic Design
Ian Noble
ISBN-10: 2940373205
26.57
Art Practice as Research: Inquiry in Visual Arts
Graeme Sullivan
ISBN-10: 1412974518
38.71